/************************************************************************

								Heroes IV
					  Copyright 2000, The 3DO Company

	------------------------------------------------------------------
  						 check_artifact_influence.h

	$Header: /heroes4/check_artifact_influence.h $

	$NoKeywords: $

 ************************************************************************/

#if !defined( CHECK_ARTIFACT_INFLUENCE_H_INCLUDED )
#define CHECK_ARTIFACT_INFLUENCE_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

class  t_combat_creature;
struct t_creature_influence_bonus;
class  t_hero;

void check_artifacts( t_combat_creature& creature );
void check_artifact_influence( t_combat_creature const& artifact_owner, 
							   t_combat_creature const& creature, 
							   int						distance,
							   t_creature_influence_bonus& bonus );
void check_artifact_spell_attack( t_combat_creature& attacker,
								  t_combat_creature& defender,
								  bool				 ranged );


#endif // CHECK_ARTIFACT_INFLUENCE_H_INCLUDED